Learn Create Your Own Split Screen

Next Page

First let's deal with keeping track of the mouse (or touch) position.

We'll declare a couple of global variables to store the mouse x and y position.

Just while we're working on this, we'll also display those variables on each frame.

I've temporarily removed our Sprite definition just to keep things smaller until we need it.

Have a look at the code below and make sure you understand it. It's a lot simpler than just of the code we've seen recently.

(It just keeps displaying "0,0" because we haven't added the bit to detect the mouse position yet)