This works pretty well. The jelly is chasing toward the mouse (or finger), and we have an assortment of fish going in various directions at various speeds.
Sometimes there's more than one fish on the screen, but frequently only one. In the final game the canvas will be much larger, so fish will take longer to cross.
In the meantime, try to make more fish by selecting a smaller interval for the add_a_random_fish timer. See if you can make fish soup!
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