We'll now add scoring to our Scratch game. There's lots of
different ways you could do this. Here's one:
- Make a variable called "Score"
- Check if the watermelon is touching the bug
- If it is, change the score by 1
- Also hide the melon once it's touched the bug, otherwise the score will keep rocketing up for the whole time the melon is passing the bug
- Re-show the melon next time it goes to the top of the stage