Adding sound to the game becomes
really easy.
First we load the sounds we're going to use:
var scream = new Audio("http://www.s2js.com/snd/etc/scream.mp3");
var ooof = new Audio("http://www.s2js.com/snd/etc/ooof.mp3");
We'll play the "ooof" sound every time the hero
bumps into an obstacle.
if (is_touching_an_obstacle(hero)) {
hero.x = prev_x;
hero.y = prev_y;
ooof.play();
}
And we'll play the scream every time
something bad happens to a fruit.
function make_bad_thing_happen_to_fruit (berry) {
if (berry.costume < 5) {
scream.play();
fruit_remaining--;
berry.animation_continuous = false;
berry.animation_final_costume = 9;
berry.costume = 5;
berry.animation_rate = 8;
}
}